ACADEMIC INTEGRITY GAMES IN EDUCATION

Authors

DOI:

https://doi.org/10.35433/pedagogy.2(117).2024.19

Keywords:

academic integrity, games, students, academic culture, honesty, ethics, educational institutions, online tools, platform

Abstract

The paper investigates the promotion of academic integrity (AcadI) by implementing the method of gamification in the educational process. The aim of the research is to highlight the complex of games on AcadI as one of the prospective forms of work with youth at general secondary education institutions (GSEIs) and higher education institutions (HEIs). Methods. To achieve the goal, the following methods were used: theoretical (analysis, synthesis of scientific and pedagogical sources) and empirical (observation of the educational process). Results and discussion. Based on their own experience, the authors of the article highlight the system of AcadI games, which is considered as several educational game practices that help teachers educate students on aspects of AcadI, develop their knowledge about academic integrity, prevent scientific dishonesty, give them good citation practice, improve their ability to correctly cite sources and format their scientific work, etc. The system of AcadI games was used in the content of the Educational course "Methodology and Organisation of Professional Research and Academic Integrity" for students of the second (master's) level of higher education in the specialties 014 Secondary Education (Ukrainian Language and Literature), 014 Secondary Education (Language and Foreign Literature (English)) and 014 Secondary Education (Language and Foreign Literature (German)) at University of Hryhorii Skovoroda University in Pereiaslav (HSUP). It was based on 3 dominant learning approaches (storytelling, interactivity, and situational learning) and divided into 3 groups, namely: 1) situational games, 2) storytelling games, 3) interactive AcadI games through online learning tools ("You Quote It, You Note It", "Goblin Threat"), apps ("Dilemma Game"), and platforms ("Integrity Games Platform"). These AcadI games are used as a group, pair and/or individual tasks at practical lessons, individual tasks for self-study work, and as a preparatory element to an individual research work. Conclusions. It was attempted to highlight the system of Academic Integrity games, that is considered by authors as crucial and can be easily used for students, studying English as a foreign language, of all levels and specialties at HEIs, GSEIs, colleges and institutes, etc. The implementation of such games incorporates proactive action in building a culture of honesty/integrity and fostering ethical behaviour of youth in educational institutions.

The prospects of the research are seen in the pedagogical experiment of checking the effectiveness of the highlighted complex of AcadI games in teacher training at HSUP.

References

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Published

2024-06-27